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Minecraft server.properties generator and reference_

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What server.properties is and where it lives

server.properties is the one plain-text file that configures a Java Edition Minecraft server: game mode, difficulty, slots, whitelist, view distance, ports, MOTD. It sits in the server's root folder next to the server jar, eula.txt and the world/ folder, and the server writes it on the first run with every default filled in. Each line is key=value; lines starting with # are comments. The server reads the file once at startup and writes it back on shutdown, which is why edits only apply after a restart and why editing a running server can lose your change.

On a hosted server you rarely open the file at all: the control panel exposes the same keys as form fields and restarts the server for you. SpawnFort does this for the keys people actually change (gamemode, difficulty, PvP, whitelist, MOTD, view and simulation distance, and more), and the generator above covers the rest if you run your own box. If you are still setting up, start with how to make a Minecraft server.

The keys that actually matter

Of the sixty-odd keys, three groups decide how the server feels. Get these right and the rest can stay at default.

The performance trio. view-distance is how many chunks each player receives in every direction; the cost grows with the square, so 10 means 441 loaded chunks per player and 8 means 289. Set 8. simulation-distance is the radius where the world actually ticks (mobs, crops, redstone); chunks beyond it are visible but frozen. Set 6; it is the single biggest CPU saving in the file and players rarely notice. entity-broadcast-range-percentage controls how far away entities are still sent to clients; 80 trims network traffic and client-side lag around mob farms. If the server already stutters, the lag guide walks through these plus the JVM side, and the RAM calculator tells you whether memory is the real bottleneck.

The security keys. online-mode=true verifies accounts with Mojang; false lets anyone join as anyone, including as your ops. white-list=true plus enforce-whitelist=true keeps a private server private even when the address leaks (see how to whitelist a server). enable-rcon opens unencrypted remote console access protected only by rcon.password; leave it off unless a tool needs it, and never expose the port.

The friends-server starter set. white-list=true, enforce-whitelist=true, difficulty=normal, view-distance=8, simulation-distance=6, spawn-protection=0 (otherwise only ops can build at spawn, which is the most common "why can't I place blocks" question), max-players=10. That is exactly the Friends survival preset above.

Full key reference

Every Java Edition 1.21 key, its default, what it does in one line, and the value we recommend where the default is not the best choice. This table is generated from the same catalog the tool uses, so the two never disagree. Source for defaults: the Minecraft Wiki server.properties page.

KeyDefaultWhat it doesRecommended
level-nameworldFolder name of the world. Change it to start a fresh world without deleting the old one; the server creates the folder if it is missing.default
level-seed(empty)Seed for a NEW world. Ignored once the world folder exists. Leave empty for a random seed.default
level-typeminecraft:normalWorld generator for a NEW world. normal is the regular overworld; flat is a superflat build world; amplified is very CPU-heavy to generate.default
generator-settings{}JSON options for the generator (mainly superflat layers). Leave {} unless you are pasting a superflat preset.default
generate-structurestrueWhether villages, strongholds, temples and so on generate in new chunks. false makes a near-empty world.default
spawn-protection16Radius in blocks around spawn that only ops can build in. 0 turns it off. On a friends server it mostly just confuses people who cannot place blocks at spawn.0
max-world-size29999984World border radius in blocks. Lower it (e.g. 5000) to keep the world small and backups fast on survival servers.default
allow-nethertrueWhether nether portals work. false keeps players in the overworld (and the end).default
hardcorefalseHardcore mode: difficulty is forced to hard and a dead player is banned and becomes a spectator. Cannot be undone per player without the console.default
max-players20Slot count shown in the server list and enforced on join. Set it to what your RAM and CPU actually handle, not a vanity number; ops can still bypass it only with a plugin.default
white-listfalseOnly players listed in whitelist.json can join. Turn it on for any private server; add people with /whitelist add <name>.true
enforce-whitelistfalseWhen true, players already online are kicked the moment they are removed from the whitelist (otherwise they stay until they log out).true
online-modetrueVerify every player against Mojang's account servers. false lets anyone join under any name, including your admins' names. Only set false behind a proxy like Velocity that does the check for you.true
player-idle-timeout0Minutes of inactivity before a player is kicked. 0 disables it. Useful on public servers to free slots held by AFK players.default
enforce-secure-profiletrueRequire Mojang-signed chat keys, so chat messages are verified and reportable. Turn off only if a mod or proxy breaks chat signing.default
op-permission-level4Default permission level given by /op. 1 bypasses spawn protection, 2 allows most commands, 3 allows player management (kick/ban), 4 allows /stop and everything else.default
function-permission-level2Permission level datapack functions run with. Raise it only if a datapack needs commands that level 2 cannot run.default
gamemodesurvivalGame mode new players start in. Existing players keep their mode unless force-gamemode is on.default
force-gamemodefalsePut every player back into the default gamemode on each join. Handy for build or minigame servers; annoying on survival with trusted creative ops.default
difficultyeasypeaceful removes hostile mobs and hunger damage; normal is the intended experience; hard adds starvation death, tougher mobs and zombie sieges.normal
pvptrueWhether players can damage each other. Arrows and potions count too. Off is safer for family servers.default
spawn-monsterstrueWhether hostile mobs spawn at all (difficulty peaceful already stops them).default
spawn-animalstrueWhether passive animals spawn. Turning it off does not remove existing animals.default
spawn-npcstrueWhether villagers spawn. false makes villages empty.default
allow-flightfalseStops the vanilla anti-fly kick ("Flying is not enabled on this server"). Needed for creative servers and for modded servers where jetpacks and elytra-like items trigger false kicks. It does not itself give anyone flight.default
enable-command-blockfalseAllow command blocks to run. Needed for most adventure maps and redstone contraptions that use them.default
hide-online-playersfalseHide the player list from the server-list ping. Privacy option for public servers; players still see each other in Tab.default
view-distance10Chunks sent to each player in every direction. Cost grows with the square of the number: 10 loads 441 chunks per player, 8 loads 289, 6 loads 169. 8 looks fine on most servers; above 10 is where RAM and CPU climb fastest.8
simulation-distance10Chunks around each player where mobs, crops and redstone actually tick. The biggest CPU lever in the file: 6 keeps farms and mobs working near players while halving tick work versus 10. Anything above view-distance is wasted.6
entity-broadcast-range-percentage100How far away entities are still sent to clients, as a percent of the default. Lowering to 50-80 cuts network traffic and client lag in mob farms and busy spawns.80
max-tick-time60000Milliseconds a single tick may take before the watchdog kills the server. -1 disables the watchdog, which modded servers usually need because big world-gen ticks would otherwise crash the server.default
pause-when-empty-seconds1.21.2+60Seconds after the last player leaves before the server stops ticking the world. -1 keeps ticking (needed if farms must run while nobody is online).default
sync-chunk-writestrueWrite chunks to disk synchronously. Safer against corruption on crash; turning it off gives slightly smoother saves on slow disks. Leave on.default
network-compression-threshold256Packets larger than this many bytes are compressed. 256 is a good balance; -1 disables compression (only sensible on a LAN or behind a proxy that compresses).default
max-chained-neighbor-updates1000000Cap on cascading block updates in one tick, a guard against update-suppression and lag machines. -1 removes the cap. Leave the default.default
server-port25565TCP port the server listens on. 25565 is what clients try when no port is given. On a host, the panel assigns it; do not change it there.default
server-ip(empty)Bind to one specific network interface. Leave EMPTY on almost every setup; a wrong value makes the server unreachable.default
motdA Minecraft ServerMessage of the day shown in the server list. Supports § colour codes; the file stores non-ASCII characters as \uXXXX escapes, which this generator writes for you.default
enable-queryfalseEnable the GameSpy4 query protocol (UDP) that server-list sites use to read player counts and plugins.default
query.port25565UDP port for the query protocol. Usually the same number as server-port.default
enable-rconfalseEnable remote console access over TCP. Anyone with the password has full console control, and RCON is not encrypted. Only enable it if something needs it, and never expose the port publicly.default
rcon.port25575TCP port for RCON.default
rcon.password(empty)RCON password, stored in plain text. An empty password means RCON will not start; a weak one is a full-console backdoor. Use a long random string and never share the file with it filled in.default
enable-statustrueAnswer server-list pings. false makes the server show as offline in the list while still accepting joins.default
prevent-proxy-connectionsfalseKick players whose connecting IP differs from the one Mojang's auth saw, i.e. players behind VPNs/proxies. Also breaks legitimate proxy setups.default
rate-limit0Max packets per second a client may send before being kicked. 0 disables it. Rarely needed; plugins do this better.default
accepts-transfers1.20.5+falseAllow this server to accept players transferred from another server via the transfer packet. Leave false unless you run a network that uses it.default
region-file-compression1.20.5+deflateCompression for world region files. deflate is smallest; lz4 is faster to read and write at the cost of disk space. Keep deflate unless disk I/O is your bottleneck.default
log-ips1.20.2+trueWrite player IP addresses to the console and log files. Set false for privacy if you share logs.default
resource-pack(empty)Direct download URL of a resource pack clients are offered on join. Must be a direct .zip link.default
resource-pack-sha1(empty)SHA-1 hash of the pack file, so clients cache it correctly and re-download when it changes. Lowercase hex.default
resource-pack-id1.20.3+(empty)Optional UUID identifying the pack (needed only if you manage several packs).default
require-resource-packfalseDisconnect players who decline the resource pack.default
resource-pack-prompt(empty)Custom message shown in the resource pack prompt (JSON text component or plain text).default
initial-enabled-packsvanillaComma-separated datapacks enabled when a NEW world is created. Add experimental packs here, e.g. vanilla,update_1_21.default
initial-disabled-packs(empty)Comma-separated datapacks explicitly disabled on world creation.default
bug-report-link1.20.2+(empty)URL shown to players in the pause menu's bug-report button.default
broadcast-console-to-opstrueShow ops the output of commands run from the console.default
broadcast-rcon-to-opstrueShow ops the output of commands run over RCON.default
use-native-transporttrueUse Linux epoll for networking, which is faster. Ignored on other OSes; leave on.default
enable-jmx-monitoringfalseExpose tick timing over JMX for monitoring tools. Off unless you attach a profiler.default
text-filtering-config(empty)Config for a chat text-filtering service. Empty on almost every server.default
text-filtering-version1.21.2+0Version of the text-filtering config format. Leave 0.default
debugfalseExtra debug logging. Off.default

Java vs Bedrock properties

Bedrock Dedicated Server (BDS) also uses a server.properties file, but the keys are different: the server list name is server-name (no MOTD colour codes), the whitelist is allow-list, the default port is UDP 19132, ticking radius is tick-distance, and commands are gated by allow-cheats. The generator above is Java-only for now; the most common BDS keys are below for reference.

Bedrock keyDefaultWhat it does
server-nameDedicated ServerName shown in the server list (the Bedrock equivalent of motd).
gamemodesurvivalDefault game mode: survival, creative or adventure.
difficultyeasypeaceful, easy, normal or hard.
allow-cheatsfalseWhether commands (cheats) are allowed. Needed for most admin commands.
max-players10Slot count.
online-modetrueRequire Xbox Live authentication. Same security rule as Java: keep true.
allow-listfalseOnly players in allowlist.json can join (Bedrock's whitelist).
server-port19132IPv4 UDP port. 19132 is what clients try by default.
server-portv619133IPv6 UDP port.
view-distance32Max chunks sent to clients; clients still cap it by their own setting. 10-16 is plenty on a hosted server.
tick-distance4Chunks around players that tick (4-12). Bedrock's simulation-distance.
player-idle-timeout30Minutes before an idle player is kicked; 0 disables.
max-threads8Max threads the server uses; 0 means as many as possible.
level-nameBedrock levelWorld folder name under worlds/.
level-seed(empty)Seed for a new world.
default-player-permission-levelmembervisitor, member or operator for new players.
texturepack-requiredfalseForce clients to accept the server's resource packs.

Common mistakes

Questions, answered.

Where is the server.properties file?+

In the server's root folder, next to the server .jar (the same folder as eula.txt, logs/ and the world/ folder). The server creates it on first start; if you do not see it, run the server once. On a hosted server it is in the file manager at the top level, and most panels (SpawnFort included) also expose the same keys as settings fields so you never have to open it.

What is the best view-distance for a Minecraft server?+

8 for most servers. Loaded chunks grow with the square of the value: 10 loads 441 chunks per player, 8 loads 289, 6 loads 169. Players barely notice the drop from 10 to 8, but the server saves about a third of chunk memory and generation work. Go to 6 on heavy modpacks or very small plans; above 10 is where RAM and CPU climb fastest.

What does online-mode do?+

online-mode=true makes the server verify every joining player against Mojang's account servers, so a player is who their name says. online-mode=false skips that check: cracked clients can join, but so can anyone using your name or an op's name. Keep it true. The only legitimate reason for false is running behind a proxy like Velocity that does the verification itself, with the server port firewalled to the proxy.

How do I enable the whitelist in server.properties?+

Set white-list=true (and enforce-whitelist=true so removed players are kicked immediately), restart, then add people from the console with /whitelist add <username>. The names are stored in whitelist.json next to server.properties. Since 1.7.6 the file stores UUIDs too, so renamed players stay whitelisted.

Do I need to restart after editing server.properties?+

Yes. The file is read once at startup; edits while the server runs are ignored until the next restart, and the server rewrites the file on shutdown, which can overwrite your edit. Stop the server, edit, start. The exceptions are values that have a matching command (for example /difficulty, /gamerule, /whitelist), which apply live.

What is simulation-distance?+

The radius in chunks around each player where the world actually ticks: mobs move, crops grow, redstone runs, furnaces smelt. Chunks between simulation-distance and view-distance are sent to players but frozen. It is the biggest CPU lever in the file; 6 keeps farms working near players while roughly halving tick work versus the default 10.

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