ATM10 is 400+ mods of everything at once, and self-hosting it means NeoForge installers, RAM flags and a first boot that eats an evening. Paste the pack link instead, and go straight to the part with the friends.
Online in under a minute · No port forwarding · Cancel anytime
CAM_01 · REC Hardware and tooling tuned specifically for Minecraft — not a generic VPS with a wiki page bolted on.
Every server runs in its own isolated container with the RAM and CPU of your plan reserved up front — a busy neighbor can never eat your ticks.
Snapshot your whole world in one click, stored off-server. Creeper took the base? Roll back just as fast.
Try it — hit install. Or see how modpack hosting works.
Console, backups, files, mods, sharing — all where your least technical friend can find them. Invite co-owners as operators or viewers.
Keep up to five saves on a single plan — survival, skyblock, a modded run — each with its own version, mods, and settings. Switch in one click; your join address never changes.
Turn on crossplay (Paper, Fabric, NeoForge) and friends on PC, console, and phone all spawn in the same world.
Minecraft runs your whole world on a single CPU core — per-core speed sets your TPS, not core count. Our Zen 4 Ryzen 7 7700 lands within 5% of AMD's Zen 4 flagship on that core and well ahead of the Zen 3 chips many hosts still sell, with every world on NVMe so chunks load as fast as you fly.
Yes, the newest 9950X is ~15% faster per core — we chart it anyway. Real numbers over marketing.
Choose the CurseForge option, paste the All the Mods 10 page link, and the server assembles itself: NeoForge, every mod, the pack's own configs. ATM9 and ATM10 To the Sky install the same way.
ATM-class packs want 8 GB or more to keep their tick rate under real play. Reserved memory on high-clock cores, and when your base outgrows the plan, upgrading is one click and your world comes along.
When the pack ships a new version, apply it from the panel. Your world, quests and grave contents survive; nobody re-uploads a server zip over FTP at midnight.
A public address from the first second, no port forwarding, no VPN tools. Friends install ATM10 in the CurseForge launcher, type your address, and they're in.
Pick "Modpack (CurseForge)" in the create form and paste the pack's CurseForge page link.
400+ mods take a few minutes to initialize on first start. That's the pack, not the hardware, and it only happens once.
Everyone installs All the Mods 10 in the CurseForge launcher and joins your address.
Plan for 8 GB as the comfortable baseline for a small group, more if you push player counts or chunk-loaded mega-bases. ATM10 is one of the heaviest packs there is; starting smaller works for testing, but expect to upgrade once real bases exist. Upgrading is one click and keeps your world.
All the Mods 10 runs on NeoForge for Minecraft 1.21.1. You don't need to know that to host it here (the pack link installs the right loader and version automatically), but your friends' CurseForge launcher will match it on their side when they install the pack.
Yes. Any pack in the All the Mods family (ATM9 on 1.20.1, the To the Sky skyblock variants, and the rest of CurseForge besides) installs the same way: paste that pack's link at creation and the right loader and mods come with it.
First boot registers 400+ mods and generates the spawn area, which takes several minutes even on fast hardware. After that, starts are much quicker. If the running server ticks slowly once you're in, that's a RAM or pregeneration question; see our server lag guide for the fixes in order.
Pick a plan, deploy in one click, and invite the whole Discord tonight.